![]() To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions.įlashpoints - Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses. 21, 2018 - Paradox Interactive and Harebrained Schemes today announced that the first-ever BATTLETECH expansion, FLASHPOINT will be available in November 2018, complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints.įlashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. High-stakes Short Stories, New Biome, New BattleMechs and a Multi-Territory EncounterĬOLOGNE - Aug. The vanilla BattleTech game will be required to play BattleTech: Flashpoint.įirst BATTLETECH Expansion, FLASHPOINT Coming This November Twenty seconds of pre-rendered Hatchetman footage is less convincing than the entire features list as a whole.īattleTech: Flashpoint launches this September. ![]() Hopefully they tease a lot more of these features coming up. This is Hairbrained Schemes tuning in directly to their fans and addressing one of the louder complaints the game has received: Needing a reason to keep a more weight-balanced stable of mechs. As it stands, in the vanilla game, bigger is always better, and the sooner you can get out of your light and medium mechs the better. Importantly, a new encounter called "Target Acquisition" will put your light and medium mechs to better use. But also the speedy and versatile Crab, and the multi-range firepower of the Cyclops. There's the Hatchetman in the trailer above. They're a series of action-packed short stories. I'm just guessing about that part, the change of scenery will be nice regardless. Should be a nice mix of heat to keep yours and your enemy's weapon barrages in check, but also oceanfront property to cool things off. This thing has all the requisites of reasonably built downloadable content: new maps, new mode, new mechs.īy new maps, Harebrained Schemes is introducing a tropical biome. "Flashpoint, the first expansion for wonkily-explained, slow-burn stomp-o-strategy gem BattleTech, does exactly what I wanted it to: gives me a cast-iron reason to keep playing indefinitely.BattleTech: Flashpoint is the first DLC coming from my personal favorite turn-based strategy small business mech simulator this year, BattleTech. Rock, Paper, SHOTGUN enjoyed the ones they saw, as they include new characters and choices unlike the missions you generally undertake. The addon introduces three new mechs, a new environment to stomp through and Flashpoints, which are random missions, with several battles strung together, with no chance to rest or repair between them. If you didn't update to the 1.3 beta to test the new Mechwarrior skills you will have the chance to respec your entire squad with the new special skills, otherwise your crew will remain as it was. ![]() The 1.3 patch is accompanied by the Flashpoint expansion, marking some major changes to the game. A 100 tonne mech may not qualify as it's own Steel City but that hasn't stopped them from learning some sweet new moves.
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